Monday, November 2, 2015

2015 TH 9 Upgrade Priority: When and What to Upgrade First

This article will talk about the newest Town Hall 9 upgrade priority. It includes both farming base and trophy base, so the priorities will be different.

When to upgrade to Town Hall 9:
Farming Base:
When all your Walls in TH 8 have maxed out you can upgrade to TH 9. Because when you upgraded to TH 9, you can unlock Archer Queen, who is far more effective in protecting resources than Barb King.
Trophy Base:
When all your buildings in TH 8 are maxed out. All troops in the game will be unlocked in TH 9 except the Freeze Spell.That means you can play a lot more troops combo than in TH 8 .
Note: If you aren’t patient enough, try to max the following troops first before you upgrade to TH 9:
– King (you’are gonna need all your dark elixir to upgrade the Queen in TH 9)
– Balloon
– Giant
– Hog Rider
What to upgrade first when you reach TH 9?
Overall upgrade priority for both TH 9 Farming and Trophy base:
These buildings are necessary whether you want to grab resources or climb trophies. Mark them atop your upgrading list.
– Queen (most players would have stored enough dark elixir to unlock the Queen before they upgrade to
TH9, and that’s effective )
– Spell Factory
(Spell upgrade: level 6 Healing Spell
Dark Spell upgrades: level 3 Poison Spell, level 3 Earthquake Spell
Dark Spell unlocked: Hase Spell )
– Lab
(Once you upgrade to level 7 lab, you can upgrade basically every type of troops and unlock a few:
Elixir troops upgrades: level 6 Barbarian, level 6 Archer, level 6 Giant, level 6 Balloon, level 4 Healer,level 4 Dragon
Dark Elixir troops upgrades: level 5Minion, level 5 Hog Rider, level 3/4 Valkyrie, level 3/4 Golem
Dark Elixir troops unlocked: Witch, Lava Hound )
– Army Camp
(When all 4 camps are upgraded to level 7, you’d have 220 troops)
Farming base upgrade priority:
Defensive Bulding
-X Bows (unlocked in Town Hall 9, it’s a brand new defensive structure that shoots rapidly, and has the
longest range of damage, a strong addition to your defense )
– Wizard Tower
– Hidden Telsa
(the above two are great in defending resources)
– Mortar
-Air Defenses
– Cannon
– Traps
Troops and Spell upgrade priority:
-Giant
– Barbarian and Archer
– Spell
– the rest
Trophy base upgrade priority:
Defensive Bulding
– Clan Castle
– Air Defenses
– Giant Bombs (good for dealing with Hog Riders)
– X Bows
– Wizard Tower
– Hidden Telsa
– Mortar
– Cannon
– other Traps
Note:
-increasing your cc size enables you to fight like a TH 9 instead of TH 8, so if you are looking to 3 star other TH9, upgrade CC first;
– level 5 Mortar,which maxed out in TH 8, can mow down level 6 Archers in one hit, so you don’t need to rush to level 6 Mortar if you are a trophy base. Because level 7 Archers, which require TH 10, are far beyond your level and wouldn’t attack you in most cases.)
Troops and Spell upgrade priority:
-Giant
-Balloon
-Hog Rider
-Spell
-Barbarian and Archer
-the rest
Note: level 6 Giants improve amazingly.
Note 2: When upgrading “the rest”, arrange order depending on your favorite attack strategy.

About Author: Goplay.com

GoPlay, the best mobile game video community, is a social network for mobile game players to share their game videos and make friends who have the same interest with them. GoPlay not only provides the hottest mobile games and videos for players but also offers free game recorder for PC, Android as well as iPhone for them to capture game videos.


Original Sources:http://www.goplay.com/article/2015-TH-9-Upgrade-Priority:-When-and-What-to-Upgrade-First-119

Town Hall 8 All Resource Protecting Farming Base with 4 Mortars and Air Sweeper 2015

clash-of-clans-town-hall-8-farming-base-design

At high level Town Hall the most important resource is Dark Elixir and there are tons of base design guide
on the intenet about how to protect the precious Dark Elixir. But at early and mid level Town Hall 8, many
players still need Gold and Elixir to upgrade Walls, Barracks, Spell Factory and other basic structures. So
today i'm gonna introduce the newest Town Hall 8 farming base that not only protects the Dark Elixir but also Gold and Elixr.

If you've maxed out all neccesary buildings and even the Dark Elixir isn't the primary protection subject,
you may want to check out some very effective Town Hall 8 War Base that guard your village against
Dragons and Hog Riders.

If you are at Town Hall 8 and find all 3 resources equally important, this one is for you!

clash-of-clans-town-hall-8-best-farming-base-design

Here is it. We'll take closer look at it and analyze why defenses are where they are.

The Core of Town Hall 8 Farming Base:

- Centralized Clan Castle: your enemy would have a hard time trying to drag out your CC troops

- Barbarian King: he would always be around his alter, that would gurantee the safety of Dark Elixir too. 


The second layer of Town Hall 8 Farming Base:

town-hall-8-heavy-defense-formation

- triangulated Air Defenses, Wizard Towers
- Squared Mortars
- Air Sweeper cover Dark Elixir Storage, 2 ADs, and the Barb King
- 3 Gold Storages and 3 Elixir Storages are within range of Wizard Towers. Senior players would know that
Wizard Towers are great at protecting resources.


The final Layer of Town Hall 8 Farming Base

- Point damage defenses(Archer Towers, Cannons) guard the base from 5 directions
- Traps and Hidden Teslas filling the gaps inside Walls


Outside buildings:

- As most bases, Barracks, Army Camps, Lab, Spell Factory etc surrounding the Walls to take the first wave
of damage and allowing Mortars to deal damage at invading troops.


Many Town Hall 8 farming bases have similar design idea so this one is actually quite typical. But what I like it most is that this layout takes care of all Storages and all defenses are reasonably placed to fully defend the village in all possible directions. And that's easier said than done. 
About Author: Goplay.com

GoPlay, the best mobile game video community, is a social network for mobile game players to share their game videos and make friends who have the same interest with them. GoPlay not only provides the hottest mobile games and videos for players but also offers free game recorder for PC, Android as well as iPhone for them to capture game videos.
Original Sources:http://www.goplay.com/article/Town-Hall-8-All-Resource-Protecting-Farming-Base-with-4-Mortars-and-Air-Sweeper-2015-210

Sunday, November 1, 2015

2015 Top 4 Town Hall 8 War Base Anti Dragon and Hog Design


At Clash of Clans Town Hall level 8 you would face constant raids from Town Hall 9 and even
Town Hall10 players. It's a stage where you don't have enough defensive power to protect your
resources especially your trophies. So a good war base is very important to at least keep you
from losing too many stars. 

This post will introduce some of the best TH 8 war base design I've seen in 2015. 


Before we go to war bases that defend against attacks, it's important to know what is actually attacking you
at Town Hall 8.

In general, your Town Hall 8 war base need to fulfill these purposes:

    1. Have funneling setup with Spring Traps to guard against Giants;

    2. Double Giant Bombs to take care of Hog Rider rush;

    3. Well protected and positioned Air Defenses to intimidate mass Dragon attack

Now Dragons are expensive units and usually attackers using mass Dragon raid only aim at big cash or
absolute 3 stars. So if you're attacked by mass Dragon army, you are doomed to lose. What you CAN do is
to guard against low level Dragons and unsophisticated players.


Here I present 4 Town Hall 8 war base with strong defenses.

Town Hall 8 war base Anti Hog Rider layout:

Clash-of-Clans-Town-Hall-8-War-Base-Anti-Hog

- Attackers using Hog Rider raid would need maxed Hog Riders and also high level Healing Spell to take
out this base.

- Note where double Giant Bombs are possibly placed.

- Skeleton traps will be triggered early in the attack and will deal quite some damage at Hog Riders. 


Town Hall 8 war base Strong Funneling layout:

Clash-of-Clans-Town-Hall-8-War-Base-Trap-Funneling

- this design would works great against Giants as one Spring Trap can bounce away 3 Giants in seconds.


Town Hall 8 war base with strong Anti Hog and Air capabilities:

Clash-of-Clans-Town-Hall-8-War-Base-Anti-Air

- centralized Air Defenses makes it difficult for attackers to get 3 stars with mass Dragons raid.
- the Giant Bombs packs make it good against Hog Riders.


Town Hall 8 war base Anti Dragon layout:

AllClash-featured-anti-dragon-th8-war-base-layout

- Air Sweeper facing all 3 Air Defenses. That makes Balloons difficult to take out ADs.

- Air Defenses are seperated in different cells yet all near the core, providing strong protection for the
Town Hall and Clan Castle.



Hope you find these Town Hall 8 war base design applicable to your own use.

About Author: Goplay.com

GoPlay, the best mobile game video community, is a social network for mobile game players to share their game videos and make friends who have the same interest with them. GoPlay not only provides the hottest mobile games and videos for players but also offers free game recorder for PC, Android as well as iPhone for them to capture game videos.

Original Sources:http://www.goplay.com/article/2015-Top-4-Town-Hall-8-War-Base-Anti-Dragon-and-Hog-Design-206

Thursday, May 7, 2015

A comprehensive Guide for Barbarian


This fearless warrior relies on his bulging muscle tissue and striking mustache to wreak havoc in enemy villages. Release a horde of barbarians and take pleasure in the mayhem!

The Barbarian may be the very first unit you obtain access to in Clash of Clans and something that you ought to finish up with familiar with working with. For that initially few a number of weeks on the Clash of Clans knowledge, the Barbarian will be the backbone on the military (otherwise the whole composition with the military) whilst you build your assets when rising your trophy count.



Observe that the Barbarian scales completely with upgrades, netting particularly massive jumps in strength from ranges 3 or 4 and from 4 to 5. Consequently of the effectiveness of its upgrades, Barbarians continue to be a useful unit to make use of in farming and trophy military combinations even at Town Hall eight and above.



Defensive Tactic



Barbarians really are a terrific option for Clan Castle troops because they have rather large overall health insurance and harm for single housing room troops. They could take care of taking within a good deal of harm, stalling attackers and permitting your fixed protection consider right care in the rest. As their housing room is just 1, you are going to possess the ability to have a lot of them within your Clan Castle, which helps make them additional time intensive to lure out.





Offensive Approach



Archers and Titans are usually accustomed to assistance Barbarians.

Gamers sometimes spread Barbarians to avoid all of them staying picked off within a single group that has a Mortar or possibly a Wizard Tower simply because these Defensive Structures deal splash damage.


Big hordes of Barbarians operate effectively because they will rapidly ruin anything within their path. This definitely is balanced because the Barbarians usually are not so efficient under heavy fire from splash damaging structures.

Besides carrying out splash injury, the Mortar also knocks back any Barbarians it strikes by 2 tiles (from time to time this could even alter the Barbarians' target, whether or not it moves them nearer to an additional constructing).

Gamers also occasionally use Barbarians initial to check what troops are during the protecting player's Clan Castle, exactly where any Traps are, where any Hidden Teslas are.


Barbarians can behave like a "poor man's" annoying troop similarly to Titans when they have considerably less wellness individually, numerous 5 Barbarians (specifically the same housing necessity while you Giant) has roughly 75% through the wellbeing like a similar-level Giant (as much as level 5) when executing over 3 events the harm (and costing approximately 20-25% through the Elixir to coach). Observe that this tactic is way less productive if splash harm safety are during the area, simply because they will injury all Barbarians concurrently and ruin them relatively rapidly.



They are good to acquire lone structures, like Builder's Sheds placed far in order to avoid complete destruction.

In case your Mortar is uncovered and otherwise undefended, just one Barbarian can certainly destroy it as staying Mortars can not target troops which can be close to to them.

Barbarians, with each other with Archers, usually are utilized in swarms to defeat Barbarian King and even the Archer Complete. It really is due to the fact they're economical, and occupy the minimal quantity of housing area and for that motive may very well be utilised in big quantities the reality that Hero attacks are single-target implies that the Hero are only in a position to kill among the swarming troops at any provided time.



Barbarians are effectively applied utilizing the Barbarian King once the King has gotten his Iron Fist means. When triggered, all close by Barbarians (not just people summoned) will get bonus pace and injury after they keep within the Barbarian King's circle of rage.

2015 Clash of Clans TH 10 Defense Strategy

Hi every COC player, here I decide to share one best COC th10 defense layout for all COC lovers. Following are just some of nice playing guides, hope it can brings benefits to you. See it and get the good idea to set up your best COC th10 defense design!   Watch the following video guide seriously, which can show you how to set up the Clash of Clans Town hall 10 base design, with the top 5 COC th10 war base against other attackers!     Moreover, with 4 mortars and skelle traps to build an epic COC th10 base design to get upgrade in 2015.
 Thank http://clashofclansstrategyguides.org and Youtube.com for sharing .  


  

Tuesday, May 5, 2015

Effective barbarian + archer Combination



Good day Clashers! This is a guide coming your way through the skunkworks in the MILANo Laborotory .



Now we're going to have a evaluate on the list of most common and most tactically varied attack/troop combinations : BARCH. (bah-ahr-tch).



1- What's the Barch



2- Most common employs



3- Distinctive uses



4- Stability BAR/ARCH



5- Techniques



1.

The BARCH is surely an army which completely includes Barbarians and Archers both in equal amounts or in varying proportions. The identify Barch comes right through the troops which make up the army BARbarians and ARCHers consequently; BARCH.



2.

The Barch is most commonly made use of as being a farming army on account of its reduced value and fast teaching time, Barching has modified the game absolutely mainly because it presents Clashers using a quick and very simple raid capable of the 50% or to catch some simple loot. Like a rotational/constant queued army (an army that you just continue to keep training while you attack) the barch is highly helpful since it trains rapid and is pretty hardy if utilised appropriately. The barch is also a common army employed by Trophy Pushers as it is really a low cost and easy approach to snipe Town Halls without needing to shell out huge amounts of elixir or destroy your heroes/hero inside the procedure, it really is popular among decrease TH gamers looking to get to Crystal League and in my practical experience is one of the most robust and simple to carry out attacks in existence.



3.

Now we shall have a look at the other extra exciting utilizes for that barch, the ones that never necessarily possess a level but are pleasurable should you be planning to annoy other Clashers to choose from. Theres the Hero-Bash Barch, fundamentally you're intention will be to destroy your opponents heroes...It may be extremely annoying, trust me. I've also noticed one more barch equivalent to the Hero-Bash but with Clan Castle troops which can be a lot more annoying in my opinion (for just about any of that you are attempting to maintain a optimistic donate/recieved ratio I believe you'd comprehend). Revenge Barch, if someone has attacked you which has a barch, consider revenging them which has a barch- Barch on Barch. In case you have viewed some other wacky or excellent barches please do share them within the feedback.



4.

Stability BAR/ARCH. In essence how many archers do I use? How many Barbarians should I've? There's no correct or incorrect answer, you'll find just additional efficient and much less helpful approaches of barching, however alot with the barch depends on the base you are attacking. I personally go for an even blend as I sit around 1750-1850 trophies and I acquire complete mines and collectors. I have finished some barches that has a 2/1 archers to barbs blend which was also really powerful, nevertheless it wasn't incredibly cost effective and lacked the tanking ability on the barbarian. I've witnessed some hefty Barb barches together with the majority of troops getting barbarians which operates fantastic to reduce any outer buildings/mines. To become straightforward for those who dont understand what kind of base it is actually you are likely to be targeting than its the safest bet to go with an even mixture of archers and barbarians (playing it risk-free). I personally contact this even combination the'Pure Barch'.



5.

Tactics- the way to utilize the barbarians and archers to produce the top result. When attacking I always assess the base 1st, the main factors that 1 seems for are Mortars and Wizard Towers. I then get started by clearing out the outer buildings by putting four barbs per building followed by 4 archers to finish it off this creates area for me to prepare the remainder of my attack. If you'll find Wiz Towers (WT) close to the edge of your base I generally want to take them out first by putting four barbs followed by four archers and yet another set of 4 archers, the imagined behind this is often the barbs larger hitpoints will tank the splash damage through the wizard tower whilst the archers higher injury will remove the WT. Something to remember often is BARBARIANS May take Damage AND ARCHERS CANT. Strategy your attack to ensure that you employ the archers higher harm and higher variety for your benefit, use barbs to distract defenses after which area archers to neutralize the threat. If youre going for storages (that are commonly hidden withing the centre of the base) than you'll want to be prepared to drop the raid, it truly is from time to time beneficial to BRING LIGHTNING SPELLS along to consider out people pesky mortars. One can use barbs to break via walls and consider hits when you channel the archers through into the base, this is a bit much more risky although.



Truthfully , there isn't a such matter being a right or incorrect barch, it is a extremely personalized affair and everybody has their own unique choice, so whilst mine may possibly get the job done for me it could not function for you . Opt for the most appropriate blend amounts for your self and love BARCH .

A base design suggestion

The Core
The best core you can have is 6 x 6 tiles or 3 x 3 tiles (if you are looking for symmetry). Now what goes into that core is what is most important. Your whole design will fail if you have a bad core because it is the core which holds the base together.
Resources
Your resource placement is very important
The resources should be close to the center of base BUT NEVER put them inside a single bulkhead UNLESS you have high level walls and splash towers.
If all resources are inside a single bulkhead right when you get inside, rage 50-75 goblins, and they get all your precious loot. Try to split off the storages by MINIMUM of 1 wall, any tier 1 troops stuck on walls gets obliterated by splash.
Traps: 
These you should place in a very special way, put them in spots very troops are funneled into using walls, it is very hard to explain this with just text, so i highly suggest looking up some video's on Youtube that explain this subject in further depth.
(I recommend Flammy's strategy guides, they may be a little old, but they will still work)

Splash and Air Defense Tower Placement
Triangulation is essential. Always put splash towers in a triangle formation BUT have the mortar triangle and wizard triangle pointing different directions to alternate fast and slow splash damage. Mortars should be placed in a tighter/smaller triangle then wizard towers.
Triangulation of Splash and Air Defense Towers
With air defense it is the same concept. However, when farming they can be in a larger triangle and more spread out, especially because they have a larger range. The point of triangulation is to make it that wherever they attack from there is 2 splash towers guarding that side.
Any Extra Space in the Perimeter
You can either put collectors or barracks inside of the perimeter if you have extra space, most people put collectors inside to protect more of their resources but I on the other hand put barracks inside of the perimeter.
Why barracks you ask? Because they don't attract goblins. Goblins will keep running around a base until they have all the collectors which gives your splash and point defense more time to take them out. However, if their is a collector inside the walls they will be attracted to it and break the walls to get to it. Thus there are that many less layers of walls separating goblins from resources and hence they are more likely to delve deeper into your base to get those yummy storages. Its up to you really though.
Walls: 
This are another very special type of defense, which doesn't damage enemy troops, but will slow them down significantly, they are very important for the safety of your valuables, as they will allow for your defenses to have a clear shot at the attacking troops, while they will be puching away for a while.


Throwing of the opponent: 

another trick often used in village's, by making your design special, excellent and confusing. you'll throw of your enemy and make them more likely to fail .
Inferno towers: 
I will give these very special buildings are class on their own, as they will be the the most valuable buildings once you've reached town hall 10, always make sure the inferno towers are placed close to your most valuable buildings, but watch out that you don’t want to place them too close together. The reason for this is that attackers will be able to freeze both of your inferno towers with one freeze spell, making them useless.

A sincere thank to  http://www.clashofclansstrategyguides.org  for this article .

Monday, May 4, 2015

Strategy To Get 3 Stars on Every Dragon Attack

First I would like to state that this method isn't going to function incredibly usually when attacking bases are town hall level 9 or town hall level ten because of the volume of air defenses as well as the level of the vast majority of their air defenses. I can assure you that through the use of this guide to assault any base that's TH8 or decrease using a dragon-based deployment, you might win the battle in three starring your opponent. You can find a series of ways it is best to comply with when doing so and I am likely to give these for you.


1. Searching for a great base to attack.

Now, being a higher level town hall 8, my method of deciding upon bases in war might be different than a town hall 7 will be. For instance, the bases that I decide on are often high level town hall 8s too with excellent base patterns. This will not be the same for you personally guys, but I will check out to clarify each circumstance. Most bases which might be town hall 6 or reduce will be destroyed effortlessly by dragon-based armies (when I say dragon-based armies, I typically imply an army with 6 or more dragons in it). Most lower-level town hall 7 bases will even be destroyed fairly quickly by dragon-based armies (based about the setup of your base as well as the setup from the attack). Now, for substantial level town hall 7 bases, deciding upon the base depends almost solely to the placement from the air defenses (which i'll refer to as "ADs"). Pretty much all TH7 bases with not less than a single AD to the outdoors will be reasonably easy to consider out, so try to look for those, primarily if that base has low-level ADs. Now, for TH8 bases, I suggest staying a lot more mindful when choosing your bases. The top ones to assault are going to be bases with low-level ADs and/or bases with their ADs to the outside. It would seem like it should be easy, but you can come to a stage through which all the offered bases will meet any of those necessities. Later I will explain ways to deal with this sort of situation.



two. How to make the ideal army for your base you are looking to assault (assuming you've 200 housing spaces).



-TH6 or reduced

-6 dragons and every other troop should really be in excess of enough.

-TH7 with ADs about the outside -or- TH7 with reduced level ADs (level two or reduce)

-6 dragons and various troops that would be helpful to your battle (recommended troops can be archers,wizards, or hogs), also be prepared to arm your self with three lightning spells in situation a thing goes incorrect.



-TH7 with centralized ADs and/or high level ADs



-8-9 dragons armed with archers or wizards, 3 lightning spells (ideally level 3 ), and maybe a barb king.



-TH8 with ADs on outdoors and/or very low level ADs



-8-9 dragons armed with both a group of 4 hogs, or archers/wizards;

three lightning spells, and maybe a barbarian king



-TH8 with centralized ADs and/or high level ADs



-9 dragons armed with 20 archers, 3 increased level lightning spells, and ideally a barb king .







3. Ways to attack.



-TH6 or reduced


-There genuinely are not lots of demands for this kind of assault. For any quicker/smoother win, try to place your dragons shut to the AD. Also, Never ever place all of your dragons in one particular bunch! Clan castle troops may have a area day having a group of bunched up dragons and can finish your attack in seconds. This rule stands for ALL attacks making use of dragons regardless of the base.



-TH7 with ADs to the outdoors and/or low-level ADs





-This is actually a kind of attack through which you may get pretty versatile with. If the ADs are over the outdoors, I'd try to utilize a minimal of 4 hogs to get it out suitable away to ensure that you do not really need to handle it proper away. Should you do this and also wish to use three lightning spells to consider out the 2nd AD, really feel totally free. By doing this it is possible to assault without having any ADs whatsoever, which I think even 4-5 dragons could three star with ease. But when you do not have the lightning spells or tend not to choose to use them, I recommend putting your dragons in the position that would make it less complicated for that dragons to get out that final AD rapidly to ensure that the remainder of your dragons can destroy the rest of the base with ease. Now, in the event the ADs are centralized, but they are decrease level, I suggest making use of 7 dragons as well as rest archers. Choose a side in the base through which you desire to place your dragons to be able to get on the ADs as fast as possible (attempt not to split them in half, that won't assistance). Many people can do this, but they do not know the actual secret to controlling the movements with the dragons without the need of the AI killing your attack. The trick will be to pick a side and area half of your archers on every single adjacent side of exactly where you want to attack, but closer on the side you choose to assault. This way, the dragons will go in direction of the middle and can not assault throughout the outside. Also, if achievable, use 3 lightning spells and ruin the AD furthest away from you. In this case, check out to not get worried in regards to the clan castle troops if your clan castle is within the middle (through which it generally is), given that they can usually be beneficial in your assault by luring the dragons closer to the middle and as a result closer on the ADs as well as coveted town hall of the opponent's base. in case you have a barbarian king, check out to save him until eventually the middle in the assault and place him from the location during which he can do by far the most injury.



-TH7 with centralized and large level ADs

With this particular assault you might have to become cautious. The army that I use for these is 9 dragons, 20 archers, and 3 lightnings spells (plus my barb king and clan castle troops that are optional). Initial matter you may do is select a side of your base to assault and get to Among the ADs quite promptly. Use your 3 lightning spells to ruin another AD. Following, location half your archers on each adjacent side with the side in which you would like to attack, with your primary intention to consider out the corners with the opponent's base so that your dragons never get distracted and start attacking the outdoors of the base. That might be disastrous, so we have the archers direct the dragons within the base and wreak havoc that way. Should you have a dragon with your clan castle, and that is preferable, I would suggest waiting to place it later on in case the dragons steer far from the aim. Use this dragon to destroy something that would get the rest of the dragons back during the right direction or support these other dragons survive. Then if you have a barbarian king, place it someplace that it'll do essentially the most harm and ruin probably the most buildings.


-TH8 with ADs about the outdoors and minimal level



-In this case, you'll want to do the precise exact same point as the former attack, except this time, use 8 dragons and add four hogs for your assault. Use these 4 hogs to destroy the nearest AD. Then, proceed to proceed similar to attacking a TH7 with centralized and large level ADs.



-TH8 with higher level ADs and around the inside

-This will be the hardest in the attacks, simply because you will discover lots of factors that may go wrong and every little thing you do may have for being excellent. To put it differently, your placement could mean the difference among a two star and a 3 star. In this instance, the first thing you will want to do is choose a side to assault during which your placement of dragons along that side will hit two of your ADs. Subsequent, use your lightning spells on the AD farthest far from the place you are going to spot your dragons. Up coming, area ten archers on a single corner of the side in which you desire to assault and 10 within the other. Right after they ruin no matter what buildings are in individuals corners, spread 8 dragons along the side that you are attacking on (assuming you might have 9 dragons and a single within your clan castle). Soon after they do some injury, area on the list of two remaining dragons inside a place that can ruin on the list of ADs, then location the other inside a place that should destroy another AD. This subsequent element is really critical. You would like to spot your barbarian king in the precise spot which you placed your dragons. At this point, hopefully your dragons are halfway by way of the base and could possibly be close to or in the town hall by now. The barbarian king placement is extra so an insurance coverage bundle in situation that you simply will not take the town hall than it is anything else. After this, you might have utilized all your troops and have to observe your dragons destroy the base!

The Many Species of Troop Combination BARCH

Good day Clashers!  This is a guide coming your way from the skunkworks of the MILANo Laborotory .
Now we are going to have a look at one of the most common and most tactically diverse attack/troop combinations : BARCH. (bah-ahr-tch).
1- What is the Barch
2- Most common uses
3- Different uses
4- Balance BAR/ARCH
5- Tactics

1.
The BARCH is an army which entirely consists of Barbarians and Archers either in equal amounts or in varying proportions. The name Barch comes directly from the troops which make up the army BARbarians and ARCHers thus; BARCH.
2.
The Barch is most commonly used as a farming army due to its low cost and quick training time, Barching has changed the game completely because it provides Clashers with a quick and simple raid capable of a 50% or to catch some easy loot. As a rotational/constant queued army (an army that you keep training as you attack) the barch is highly effective as it trains fast and is very hardy if used correctly. The barch is also a common army used by Trophy Pushers as it is a cheap and easy way to snipe Town Halls without having to spend vast amounts of elixir or kill your heroes/hero in the process, it's common among lower TH players looking to get to Crystal League and in my experience is one of the most robust and easy to carry out attacks out there.
3.
Now we shall have a look at the other more interesting uses for the barch, the ones that don't necessarily have a point but are fun if you're looking to annoy other Clashers out there. Theres the Hero-Bash Barch, basically you're goal is to kill your opponents heroes...It can be very annoying, trust me. I have also seen another barch similar to the Hero-Bash but with Clan Castle troops which is far more annoying in my opinion (for any of you are trying to keep a positive donate/recieved ratio I think you would understand). Revenge Barch, if someone has attacked you with a barch, try revenging them with a barch- Barch on Barch. If you have seen some other wacky or wonderful barches please do share them in the comments.
4.
Balance BAR/ARCH. Basically how many archers do I use? How many Barbarians should I have? There is no right or wrong answer, there are just more effective and less effective ways of barching, however alot of the barch depends on the base you are attacking. I personally go for an even combination as I sit around 1750-1850 trophies and I collect full mines and collectors. I have done some barches with a 2/1 archers to barbs combination which was also highly effective, however it wasn't very cost effective and lacked the tanking ability of the barbarian. I have seen some heavy Barb barches with the majority of troops being barbarians which works great to eliminate any outer buildings/mines. To be honest if you dont know what kind of base it is that you are going to be targeting than its the safest bet to go with an even combination of archers and barbarians (playing it safe). I personally call this even combination the'Pure Barch'.
5.
Tactics- how to use the barbarians and archers to create the best result. When attacking I always assess the base first, the main things that one looks for are Mortars and Wizard Towers. I then begin by clearing out the outer buildings by placing four barbs per building followed by four archers to finish it off this creates space for me to plan the rest of my attack. If there are Wiz Towers (WT) near the edge of the base I generally like to take them out first by placing four barbs followed by four archers and another set of four archers, the thought behind this is that the barbs higher hitpoints will tank the splash damage from the wizard tower whilst the archers higher damage will eliminate the WT. One thing to remember always is that BARBARIANS CAN TAKE DAMAGE AND ARCHERS CANT. Plan your attack so that you use the archers higher damage and greater range to your advantage, use barbs to distract defenses and then place archers to neutralize the threat. If youre going for storages (which are generally hidden withing the centre of the base) than you need to be prepared to lose the raid, it's sometimes helpful to BRING LIGHTNING SPELLS along to take out those pesky mortars. One can use barbs to break through walls and take hits while you channel the archers through into the base, this is a bit more risky though.
Honestly , there is no such thing as a right or wrong barch, it is a very personal affair and everyone has their own unique choice, so while mine may work for me it may not work for you . Choose the most suitable combination amounts for yourself and enjoy BARCH .

This article is a contribution from http://clashofclansstrategyguides.org

Monday, April 20, 2015

Th9 War help where to attack this base?


My army:
3 golem 4
2 pekka 3
8 wb 
1+2 cc switch
12 wizard and some archers

I'm thinking to attack from South, beacuse there are only 1 wizard tower. 

This is a question from a coc player posted at www.forum.supercell.net

I had a some question when I was Th9 . At that time I applied an useful
 coc army combination strategy to win the war . You can blowse http://www.clashofclansstrategyguides.org to get my more strategy if you are interested.











 

Sunday, April 19, 2015

Clash of Clans Town Hall 5 : Farming Strategy and Guide (part 2)

TH5: Upgrade Order

The most important aspect of farming efficiently as a Town Hall 5 player actually does not have much to do with

attack strategy. Massing Barbarians is an easy strategy to use. Instead, I wanted to take some time to discuss

how you should focus on upgrading your buildings in order to maximize your farming ability with this build.

As soon as Town Hall 5 finishes, you want to use your two builders to increase your Barbarians’ numbers and

strength. Use 1 builder to start building your new Army Camp and the other builder to start upgrading the

Research Lab. While this latter upgrade takes awhile, it is worth getting right away.

If you have three builders, use the third builder to start upgrading old Army Camps. If you only have two

builders, as soon as the Army Camp you built finishes, upgrade it and keep doing so until it is at max level.

Since all of these buildings and upgrades cost elixir so far, be sure to dump spare gold into extra walls or

upgrading preexisting walls in between Army Camp upgrades.

Once your Laboratory upgrade finishes, make it your top priority to start researching 3-Star Barbarians.

Use both builders to max out all 3 Army Camps at this point. Continue spare gold into walls.

Once you have maxed out your Army Camps and finished researching level 3 Barbarians, your farming ability

will be very high. At this point, you can raid quickly with a strong yet very cheap and fast to train 135 Barbarian

army that is very hard to stop at this level.

Upgrade whatever you like at your own pace from here. I prefer to upgrade the Barracks at night or once TH6

has started, as upgrading the Barracks will naturally slow down your ability to produce new Barbarians for

raiding. Try to max out your base entirely before starting the TH6 upgrade.

TH5 Farming Goals

At Town Hall 5, your goal for each raid should be 100,000 combined resources (i.e. 70k gold + 30k elixir

equals 100k combined resources, as does 30k gold and 70k elixir). The 100k recommended total of course

assumes that you need both Elixir and Gold. If you are storage capped or simply finished up with either elixir

or gold, you should try and get at least 70k of the resource type you still need (i.e. if you are just upgrading

your walls before upgrading, shoot for 70k+ gold per raid).

With 135 Barbarians for a maxed Town Hall 5 army, 3 Barracks to produce them, and 20 seconds to train a

Barbarian, you can make a fully-maxed army every 15 minutes. By netting 100k combined resources every

15 minutes, you can average out to a minimum of 400k combined resources an hour. Really, your average

raid will probably be closer to 150k combined or 100k of an individual resource type as the 100k

combined / 70k individual is the minimum requirements to attack and sometimes you will find better bases to attack.

By targeting gold only, you are looking at making 280k to 400k gold per hour. Given that it takes about 3.4

million gold to max out your walls at this level (assuming you finished Town Hall 4 with maxed walls), you

are looking at about 10 hours of farming to max out your walls (if you were to raid immediately after your

Barbarians finished.

With the help of this strategy, you can actually cap your Walls at Town Hall 5 in a single day if you attack

each time your Barbarians finish and keep them training constantly, all without spending any gems. It can

be done even faster if you skip around for 125k+ gold bases. However, if you are like most of the population

and cannot play on your phone for a few minutes out of every 15 minutes for 10 hours straight, it will still

take you a few days to cap out your walls.

Clash of Clans Town Hall 5 : Farming Strategy and Guide (part 1)

Town Hall 5 perhaps represents the simplest farming in Clash of Clans. At Town Hall 5, many things are working in your favor that make farming pretty easy:

a.TH5 unlocks a third Army Camp along with a new level upgrade (new max army size: 135 units).
b.Barbarians get a level 3 upgrade at this level.
c.Town Hall 4 and 5 players do not have a simple way to stop 135 Barbarians.

While you can probably guess the strategy we are about to adopt based on this introduction, below I will share not only the best farming composition and attacking strategy for Town Hall 5, but also the proper order for upgrading your buildings and research for maximizing your farming speed. I will also be covering target amounts of resources you should be striving for in order to confirm efficient farming.
Town Hall 5 Farming Strategy Video Guide
Here is a video guide detailing the accurate farming strategies described in this Clash of Clans TH5 farming guide. This will give you a great idea of how to select bases for attacking and how to raid those bases efficiently:






TH5 Farming Strategy
As you can see from the video above, my recommended plan is to make nothing but Barbarians and go on the offensive. There is no need for additional units or even spells at this level – you will maximize your farming speed by cranking out Barbarians from your Barracks.

A trophy count in the range of 500 to 1000 seems to work fine at TH5 – you really do not have to pay much attention to trophy count for farming at this level. If you somehow get up over 1,000 trophies, you may want to drop down, but overall it is not a major concern.

Your goal is to find one of two base types: high level bases with full collectors (look for dark purple in the elixir collectors) or TH4-TH5 bases with full storage buildings where the where the Wizard Tower is either easy to destroy or not near the storage buildings.

If you happen to stumble upon an enemy base with full storage collectors and a lot of loot to grab, the strategy is simple: spread your Barbarians around, dropping 5-10 per elixir collector or mine and dropping more Barbarians as your initial Barbarians are destroyed. You need to spread your Barbarians out so you do not get killed by bombs or mortar shots and so you can destroy all enemy collectors and mines. Do not worry about trophy count on these bases.

If you run into an enemy TH4 or TH5 with enough loot to steal to be worthwhile (see the “farming goals” section below), drop your Barbarians in a fairly spread out fashion initially to take out outside buildings. About 50 is fine for this purpose. Take your remaining Barbarians and pile up close to the Mortar or Wizard Tower to try and break down a wall (if it is protected) and take it out. As soon as those two towers are down, the rest of the match is easy.


---  next to part 2

Thursday, April 16, 2015

Clash of Clans Town Hall 5 Upgrade Order Guide

Town Hall 5 is a big upgrade for players of Clash of Clans, as lots of new structures and upgrades are recommended at this Town Hall level. In this guide to upgrade order and priority, we’ll discuss which upgrades to get first at Town Hall 5. Some players will have two builders and some players will have three builders going into Town Hall 5. If you only have two builders, be sure to unlock the 450 gem achievement for reaching 1250 trophies as a top priority. Getting this third builder is a necessity if you value fast and efficient base leveling. Pushing up in trophies can be done easily simply by attacking and skipping bases until you find one with a Town Hall off in the corner. You can kill (snipe) these Town Halls over and over again until you reach 1250 trophies. You can then drop down to a more appropriate trophy count for TH5 (700-1,000 trophies). For the purposes of this guide, I will assume you have two builders to start with and that you will unlock your third builder at some point during Town Hall 5. If you already have three builders, have your third builder start on the items in the Task List lower in this article while your first two builders can start on your highest priority structures. TH5 Highest Priority Upgrades and Structures At Town Hall 5, these structures take higher priority over any others. Upon completing these upgrades, work on the secondary task list lower in this guide in order. Builder 1. Laboratory –> Spell Factory Your first builder should start upgrading the Laboratory as soon as Town Hall 5 completes. The Laboratory’s upgrades are the biggest increase in strength you get at this level. Start with Barbarian level 3 research and follow up with Archer level 3. These unit upgrades will make a huge difference in your farming ability. As soon as this builder finishes the Laboratory, you can start building the Spell Factory. While a single Lightning Spell is not terribly useful at this level, it can still be used to take out Clan Castle units should the situation deem it necessary. Builder 2. New Walls –> New Army Camp –> Army Camp Upgrades The second builder should dump all excess gold into walls and then focus on Army Camps. First, start the new Army Camp and do not stop upgrading it with this builder until it is maxed out. Keep this builder on Army Camp duty, upgrading the two previously existing Army Camps to their new max level. This will bring the supply count of your army to 135, massively improving your strength compared to Town Hall 4 players. Second Priority Tasks at TH5





After the two builders (if you have a third builder, start here with it) have finished up their work, start working through these tasks in order.

Task #1. New Towers & Base Layout

At Town Hall 5, you get a new Cannon, Archer Tower, and Wizard Tower. Build each one, in that order. Once you start constructing the Wizard Tower, rearrange your base to an appropriate Town Hall 5 base layout.

Task #2. Upgrade Barracks

Take one builder and start upgrading your Barracks to their maximum level. Just use one builder for this purpose, as if you upgrade too many Barracks at once, it will be difficult to produce units to farm.

Task #3. Upgrade Defensive Towers, Starting With New Towers

As your Barracks are being upgraded, take your remaining builder(s) and upgrade defensive towers. Start with the new towers, as the quick upgrades to the Cannon and Archer Tower will result in the largest increases in strength. You will want to fully upgrade all defensive towers before upgrading to Town Hall 6.

Task #4. Upgrade Remaining Structures

Upgrade any remaining structures, walls, and research if you have not done so already. This includes resource storage buildings. Start Town Hall 6. While Town Hall 6 is being upgraded, if your builders become free, you can upgrade Gold Mines and Elixir Collectors. You do not have to max out Gold Mines and Elixir Collectors before moving on to Town Hall 6.

Quick Note About Walls


Walls ought to be upgraded throughout the whole Town Hall 5 leveling process. Towers and structures cost far less than the gold or elixir cap; you can farm until your resources are capped when your builders are busy, then as one builder becomes available, you can spend all excess resources on walls (saving just enough to start the next upgrade without delay). You can max walls before your structures if you finish this regularly.

Friday, April 10, 2015

Clash of Clans and Boom Beach - Upgrades Tracker

Have you ever gone to make a list of the things you have decided to upgrade before upgrading your Town Hall in Clash of Clans?   It is not an easy task…in fact it can be a painful tedious task!  The Clash of Clans Upgrades Tracker tracks your current upgrade levels of all the resources,buildings, troops and spells in your Clash of Clans Base!
Clash of Clans and Boom Beach - Upgrades Tracker 1
The way to efficiently use the Clash of Clans / Boom Beach Upgrades Tracker:
1.Register on the Clash of Clans Tracker or the Boom Beach Tracker to create an account on our site.   Note that you register once for both Trackers if you are Clashing and Booming.
2.Log in to the Clash of Clans Tracker or the Boom Beach Tracker.
3.Select your town hall or headquarters level at the top and click the Update button.
4.Select the current levels of all the buildings and troops available at your town hall or headquarters level and click the Update button at the bottom.
The page will provide the remaining upgrades available to you including their cost and time required.
Clashofclansstrategyguides.org is a mobile game platform applied for providing coc players with clash of clans strategy guides for free . If you want more about coc game ,please read other articles in the list .